Recommended Reading

  • Aldrich, C. (2009). The Complete Guide to Simulations & Serious Games: How the Most Valuable Content Will Be Created in the Age Beyond Gutenberg to Google. San Francisco, CA: Pfieffer
  • Kapp, K. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Pfieffer.
  • Loh, C., Shang, Y., & Ifenthaler, D. (Eds.). (2014). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. Springer.
  • Mayer, R (2014). Computer-Based Games for Learning: An Evidence Based Approach. Cambridge: MIT Press
  • Michael, D & Chen, S. (2006) Serious Games: Games that Educate, Train, and Inform. Boston: Thomson
  • Shank, John D. (2014). Interactive Open Educational Resources: A Guide to Finding, Choosing, and Using What’s Out There to Transform College Teaching. Jossey-Bass